POV-Ray : Newsgroups : povray.programming : Object oriented POV scene language? : Re: Object oriented POV scene language? Server Time
28 Jul 2024 16:21:50 EDT (-0400)
  Re: Object oriented POV scene language?  
From: Warp
Date: 25 Jul 2000 05:12:13
Message: <397d59ed@news.povray.org>
Ok, let's take this a step further:

template<typename T1, typename T2>
void swap(T1& x, T2& y)
{
    T1 tmp = x;
    x = y;
    y = tmp;
}

  And suppose we have:

class B;

class A
{
 public:
    A& operator=(const B&);
}

class B
{
 public:
    B& operator=(const A&);
}

int main()
{
    A a;
    B b;
    swap(a,b);
}

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.